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Thread: $EE LT1 PCM Questions

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  1. #1
    Fuel Injected!
    Join Date
    Mar 2013
    Posts
    1,478
    Quote Originally Posted by kur4o View Post
    So i took another look at the supposed pump shot adder. After I examined some logs of data, I finally figured out what is does.
    At rapid tps change, the maf readings jumps alot too fast, the pcm use this pump shot as a scale factor to gradually increase or decrease the AFGS.
    For example the AFGS jumps from 20 to 100 g/s at one frame interval. PCM blends the increase to 30, 50, 80, 100 over a period of couple of frames. That way you don`t get erratic jumps in fuel bpw and engine runs smoother and more consistent.

    So this factors how fast the transitions happen. I guess the lower the value the faster the transition. Still it needs to be confirmed.
    It turns out maf reacts faster than the time needed for the air to get to cylinder. That`s why there is no ae build in the code.

    That is the final explanation for the so called pump shot adder.
    It took me about a year to figure it out and some customs logs to confirm it.

  2. #2
    Electronic Ignition!
    Join Date
    Jun 2012
    Posts
    14
    Quote Originally Posted by kur4o View Post
    Quote Originally Posted by kur4o View Post
    So i took another look at the supposed pump shot adder. After I examined some logs of data, I finally figured out what is does.
    At rapid tps change, the maf readings jumps alot too fast, the pcm use this pump shot as a scale factor to gradually increase or decrease the AFGS.
    For example the AFGS jumps from 20 to 100 g/s at one frame interval. PCM blends the increase to 30, 50, 80, 100 over a period of couple of frames. That way you don`t get erratic jumps in fuel bpw and engine runs smoother and more consistent.

    So this factors how fast the transitions happen. I guess the lower the value the faster the transition. Still it needs to be confirmed.
    It turns out maf reacts faster than the time needed for the air to get to cylinder. That`s why there is no ae build in the code.
    That is the final explanation for the so called pump shot adder.
    It took me about a year to figure it out and some customs logs to confirm it.
    Sorry about the necrobump, but I was wondering how much experimenting has been done with the 1240a pump shot adder table and if lower values actually correlate with faster transitions, ie more fuel. My experience has been the opposite.

    I've been having tip-in issues with my car for a while, so much that I would get the occasional stumble/miss for an instant upon snap throttle. My wideband was showing some pretty nasty lean spikes in the logs, so I did some experimenting with the 1240a and found that the lean spikes seemed to decrease as I increased the values in the table. I also noticed that the LT4 values in 1240a are also higher than the LT1, which would make sense if my findings are correct.

    A little background on the car:
    6 speed f-body
    383 @ 9.5:1cr
    AFR 210's, a LE blower cam, and 58mm tb

  3. #3
    Fuel Injected!
    Join Date
    Mar 2013
    Posts
    1,478
    NOt much experiments were done with the table. I even add a realtime control of the table but never had the chance to test how exactly it works.
    You can look at it as a scalar that regulate how fast the maf value is updated. Something like gradual changing rather than abrupt change of value. Smoothing the rapid peaks the maf produce. Or take it like that, the time the metered air fill the cylinder.

    It only works with maf enabled. In speed density tune is pointless to tune it.

    It will be nice if you post any findings you have. I suggest to try realtime tuning of the table for better control of the output.

  4. #4
    Electronic Ignition!
    Join Date
    Jun 2012
    Posts
    14
    Cool, I'll have to get more familiar with EEhack and try to dial it in a little better. I do feel like I've made a good bit of progress just by boosting the 1240a table and reenabling burst knock, no stumbles yet (knock on wood).

    Also, do you happen to know if there's a way to keep burst knock active while in PE? I looked around in a bunch of XDFs and didn't see anything. The burst knock seems to get zero'd as soon as PE is enabled, whereas a ramp down would be nice.

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