WAAAAAY behind this release. I guess that speaks volumes for how well TP currently does everything it does if you don't feel the need to constantly check for updates.
5.00.8853.00 (General Release) (11/26/15)
- Added the ability to double click on an item in the acquisition Item List panel to go straight to its editor page in the ADX Editor (useful!)
- Added the ability to right click on a gauge in the acquisition dashboard panel to go straight to the dashboard's editor page in the ADX Editor (useful!)
- Added validation to log file export to csv/tsv to ensure that outputted strings don't contain the delimiter (e.g. a bitmask state string has a comma in it when exporting to comma-separated value file), which will cause columns to shift in the output
- Added change tracking to the ADX editor. Now, when changes are made, you'll be prompted to save when hitting the window close or cancel buttons in the ADX Editor
- In the function editor, the save button icon changes when in emulation mode, matching the other editors.
- When the bin compare tool is open and a new XDF is loaded, the compare tool is automatically closed, since the results are no longer valid
- Fixed issues around emulation being enabled, then emulation hardware being released without first disabling emulation
- Fixed issue where apply button wasn't enabled when editing the conversion equestion for XDF Scalars
- Fixed issue where Endianness in XDF checksums wasn't being loaded from file correctly, resulting in the little endian checksums losing their little endianness when the XDF was loaded, leading to incorrect calculation
- Fixed issue where ADX Bitmask true and false strings weren't escaped, which is required for XML strings
- Fixed crash in item finder (Ctrl + F) when clicking in the whitespace after the returned item list
- Fixed several issues with CSV->XDF importer, including broken row and column count field, and occasional skip of last field in a line
- Fixed crash when browsing for an ADX item to display in a dashboard gauge, but selecting nothing and clicking "OK"
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